Development Tracker
UNITY SNAPSHOT · Aug 1, 2026, 8:45 PM
VITA Terra Survey Map interface concept

// RELEASE DEVELOPMENT RECORD //

VITA is a game about
rebuilding observation.

This tracker is the public edge of the production board: what exists, what is only planned, what has proof, and what must be cleared before the first release can be trusted.

// THE SHORT VERSION //

What changed, without the production jargon.

01 / NOW

What I’m building now

The next high-priority launch work is concentrated here:

  • Rock - Large
  • Rock Overgrown B
  • Server Storage - 20PTB
02 / RECENT PROOF

What recently worked

These are the strongest currently published wins:

  • Placeable Unlock Test Play Mode proven
  • CALIBRATION POINT Play Mode proven
  • SAVE SEALED Play Mode proven
03 / HOLDING THINGS UP

What’s holding things up

32 hard launch targets are explicitly blocked. Across the full board, the main public-safe reasons are:

  • Integration pending 93
  • Needs runtime test 61
  • Design revision 50
IMPLEMENTED30

built, waiting on stronger proof

VALIDATED2

cleared by static or runtime evidence

PLANNED128

defined but not yet implemented

BLOCKED32

hard targets with an explicit gate

// SYSTEMS UNDER DEVELOPMENT //

Interface direction with purpose.

These are working visual specifications for the game’s major player-facing systems. They establish hierarchy, navigation, terminology, and the relationship between world truth and interface projection.

Concept
Field Catalog interface direction — Concept
Concept // Field Catalog interface direction1 media state

// RELEASE READINESS //

Built is not the same as ready.

VITA treats release confidence as a chain: authored content must be implemented, validated, proven in Play Mode, and finally locked against regression. The narrow green segment is intentional.

HARD TARGET PIPELINE192
RELEASE LOCKED2
Locked 2Validated 0Implemented 30Planned 128Blocked 32Other 0
BUILD COVERAGE17%

Implemented or already validated.

QA PROOF1%

Targets with validation evidence.

RELEASE CONFIDENCE1%

Hard targets cleared and locked.

CONTENT FAMILYSCOPEIMPLEMENTEDLOCKEDBLOCKEDSTATE

Fauna

8 hard / 8 total
3
0
5Gate present

Flora

10 hard / 10 total
0
0
10Gate present

Decor

12 hard / 12 total
0
0
12Gate present

Structure

5 hard / 5 total
0
0
5Gate present

Log

25 hard / 26 total
4
0
021 planned

Upgrade

10 hard / 11 total
7
0
03 planned

Inner Thought

30 hard / 36 total
0
0
030 planned

Tutorial

12 hard / 16 total
8
1
03 planned

Objective

10 hard / 10 total
3
0
07 planned

POI

8 hard / 8 total
1
0
07 planned

Trigger Route

25 hard / 25 total
0
0
025 planned

Milestone

12 hard / 17 total
4
1
07 planned

First Beat

25 hard / 25 total
0
0
025 planned

// DEVELOPMENT LOG //

One readable entry per Unity publish.

Each entry is generated from the difference between two tracker snapshots. Optional developer commentary and Game View captures travel with the same publish, so progress has both context and proof.

01
Aug 1, 2026, 8:45 PM

Unity development publish

V00.01.0000

No target state changed; this publish refreshed the public record.

Vita player customization system and UI pass first QA Gate.
Screenshot_1581 — In Development
In DevelopmentScreenshot_1581
02
Aug 1, 2026, 8:40 PM

Unity development publish

V00.01.0000

No target state changed; this publish refreshed the public record.

No developer commentary attached to this publish.

03
Aug 1, 2026, 4:19 AM

Published tracker baseline

V00.01.0000

225 targets established the public development baseline.

No developer commentary attached to this publish.

// PRODUCTION WORKLOG //

Every tracked target.

Search by feature, content family, priority, or tier. Internal asset paths and notes are intentionally excluded; this is the informative public projection, not the private production database.

// CURRENT HIGH-PRIORITY FOCUS //6 surfaced items
Fauna / P0

White Tail Deer - Stag

Implemented · Waiting on art

Fauna / P0

White Tail Deer - Doe

Implemented · Waiting on art

Fauna / P0

White Tail Deer - Fawn

Implemented · Waiting on art

Decor / P0

Rock - Large

Blocked · Integration pending

Decor / P0

Rock Overgrown B

Blocked · Integration pending

Structure / P0

Server Storage - 20PTB

Blocked · Waiting on art

201 visible targetsPriority / tier / state / evidence / gate
Fauna

White Tail Deer - Stag

Hard release route
P0hardImplementedStatic proofWaiting on art
Fauna

White Tail Deer - Doe

Hard release route
P0hardImplementedStatic proofWaiting on art
Fauna

White Tail Deer - Fawn

Hard release route
P0hardImplementedStatic proofWaiting on art
Decor

Rock - Large

Hard release route
P0hardBlockedStatic proofIntegration pending
Decor

Rock Overgrown B

Hard release route
P0hardBlockedStatic proofIntegration pending
Structure

Server Storage - 20PTB

Hard release route
P0hardBlockedStatic proofWaiting on art
Structure

Ven-Gen Basic

Hard release route
P0hardBlockedStatic proofWaiting on art
Structure

Deer Habitat

Hard release route
P0hardBlockedStatic proofWaiting on art
Structure

Observation Blind

Hard release route
P0hardBlockedStatic proofWaiting on art
Structure

Remote Learner I

Hard release route
P0hardBlockedStatic proofWaiting on art
Log

HOME IS A BUNKER

Hard release route
P1hardImplementedStatic proofIntegration pending
Log

ARTIFICIAL ECOSYSTEMS

Hard release route
P1hardImplementedStatic proofIntegration pending
Log

MEADOWS STATION LOG I

Hard release route
P1hardImplementedStatic proofIntegration pending
Log

MEADOWS STATION LOG II

Hard release route
P1hardImplementedStatic proofIntegration pending
Upgrade

Flee Tracking

Hard release route
P1hardImplementedStatic proofWaiting on art
Upgrade

Mobility Assist

Hard release route
P1hardImplementedStatic proofWaiting on art
Upgrade

Scan Range Boost I

Hard release route
P1hardImplementedStatic proofWaiting on art
Upgrade

Scan Speed Boost I

Hard release route
P1hardImplementedStatic proofWaiting on art
Upgrade

Scan Stabilization

Hard release route
P1hardImplementedStatic proofWaiting on art
Upgrade

Telemetry Amplifier

Hard release route
P1hardImplementedStatic proofWaiting on art
Upgrade

VENERGY +1000

Hard release route
P1hardImplementedStatic proofWaiting on art
Milestone

CALIBRATION POINT

Hard release route
P1hardPlay Mode provenPlay ModeNo gate
Milestone

MILESTONE: FAMILIAR

Hard release route
P1hardImplementedStatic proofIntegration pending
Milestone

MILESTONE: UNDERSTOOD

Hard release route
P1hardImplementedStatic proofIntegration pending
Milestone

MILESTONE: ACCEPTED

Hard release route
P1hardImplementedStatic proofIntegration pending
Milestone

Participation Trophy

Hard release route
P1hardImplementedStatic proofIntegration pending
Objective

DIGITAL VIVARIUM

Hard release route
P1hardImplementedStatic proofNeeds runtime test
Objective

HABITAT SHAPING

Hard release route
P1hardImplementedStatic proofNeeds runtime test
Objective

QUIET DATA

Hard release route
P1hardImplementedStatic proofNeeds runtime test
System Notice

DATABASE LOAD

Hard release route
P1supportImplementedStatic proofIntegration pending
System Notice

VENERGY LIMIT

Hard release route
P1supportImplementedStatic proofIntegration pending
System Notice

SAVE SEALED

Hard release route
P1supportPlay Mode provenPlay ModeIntegration pending
System Notice

ARCHIVE RECOVERY

Hard release route
P1supportImplementedStatic proofIntegration pending
System Notice

NEW RESIDENT

Hard release route
P1supportImplementedStatic proofIntegration pending
System Notice

OBJECTIVE COMPLETED

Hard release route
P1supportImplementedStatic proofNeeds runtime test
System Notice

OBJECTIVE COMPLETED

Hard release route
P1supportImplementedStatic proofNeeds runtime test
System Notice

OBJECTIVE COMPLETED

Hard release route
P1supportImplementedStatic proofNeeds runtime test
System Notice

SCHEMATIC RECOVERED

Hard release route
P1supportImplementedStatic proofIntegration pending
Tutorial

ADMIN SIGN-ON DETECTED

Hard release route
P1hardImplementedStatic proofIntegration pending
Tutorial

OPERATOR CONTEXT CONFIRMED

Hard release route
P1hardImplementedStatic proofIntegration pending
Tutorial

OBSERVATION BEGINS

Hard release route
P1hardImplementedStatic proofIntegration pending
Tutorial

PLACEMENT MODE

Hard release route
P1hardImplementedStatic proofIntegration pending
Tutorial

QUICK BUILD INDEX

Hard release route
P1hardImplementedStatic proofIntegration pending
Tutorial

SCANNING FOCUS ARRAY

Hard release route
P1hardImplementedStatic proofIntegration pending
Tutorial

FOCUS ARRAY MODES

Hard release route
P1hardImplementedStatic proofIntegration pending
Tutorial

SCAN COMPLETE

Hard release route
P1hardPlay Mode provenPlay ModeNo gate
Tutorial

VIVARIUM ACCESS

Hard release route
P1hardImplementedStatic proofIntegration pending
POI

Meadow Station

Hard release route
P0hardImplementedStatic proofIntegration pending
Fauna

Fauna Slot 04

Hard release route
P1hardBlockedProof pendingIntegration pending
Fauna

Fauna Slot 05

Hard release route
P1hardBlockedProof pendingIntegration pending
Fauna

Fauna Slot 06

Hard release route
P1hardBlockedProof pendingIntegration pending
Fauna

Fauna Slot 07

Hard release route
P1hardBlockedProof pendingIntegration pending
Fauna

Fauna Slot 08

Hard release route
P1hardBlockedProof pendingIntegration pending
Flora

Flora Slot 01

Hard release route
P1hardBlockedProof pendingIntegration pending
Flora

Flora Slot 02

Hard release route
P1hardBlockedProof pendingIntegration pending
Flora

Flora Slot 03

Hard release route
P1hardBlockedProof pendingIntegration pending
Flora

Flora Slot 04

Hard release route
P1hardBlockedProof pendingIntegration pending
Flora

Flora Slot 05

Hard release route
P1hardBlockedProof pendingIntegration pending
Flora

Flora Slot 06

Hard release route
P1hardBlockedProof pendingIntegration pending
Flora

Flora Slot 07

Hard release route
P1hardBlockedProof pendingIntegration pending
Flora

Flora Slot 08

Hard release route
P1hardBlockedProof pendingIntegration pending
Flora

Flora Slot 09

Hard release route
P1hardBlockedProof pendingIntegration pending
Flora

Flora Slot 10

Hard release route
P1hardBlockedProof pendingIntegration pending
Decor

Decor Slot 03

Hard release route
P1hardBlockedProof pendingIntegration pending
Decor

Decor Slot 04

Hard release route
P1hardBlockedProof pendingIntegration pending
Decor

Decor Slot 05

Hard release route
P1hardBlockedProof pendingIntegration pending
Decor

Decor Slot 06

Hard release route
P1hardBlockedProof pendingIntegration pending
Decor

Decor Slot 07

Hard release route
P1hardBlockedProof pendingIntegration pending
Decor

Decor Slot 08

Hard release route
P1hardBlockedProof pendingIntegration pending
Decor

Decor Slot 09

Hard release route
P1hardBlockedProof pendingIntegration pending
Decor

Decor Slot 10

Hard release route
P1hardBlockedProof pendingIntegration pending
Decor

Decor Slot 11

Hard release route
P1hardBlockedProof pendingIntegration pending
Decor

Decor Slot 12

Hard release route
P1hardBlockedProof pendingIntegration pending
Log

Log Slot 05

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 06

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 07

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 08

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 09

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 10

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 11

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 12

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 13

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 14

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 15

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 16

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 17

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 18

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 19

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 20

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 21

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 22

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 23

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 24

Hard release route
P2hardPlannedProof pendingIntegration pending
Log

Log Slot 25

Hard release route
P2hardPlannedProof pendingIntegration pending
Upgrade

Upgrade Slot 08

Hard release route
P1hardPlannedProof pendingWaiting on art
Upgrade

Upgrade Slot 09

Hard release route
P1hardPlannedProof pendingWaiting on art
Upgrade

Upgrade Slot 10

Hard release route
P1hardPlannedProof pendingWaiting on art
Inner Thought

Thought Slot 05

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 06

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 07

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 08

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 09

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 10

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 11

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 12

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 13

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 14

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 15

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 16

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 17

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 18

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 19

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 20

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 21

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 22

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 23

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 24

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 25

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 26

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 27

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 28

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 29

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 30

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Tutorial

Tutorial Slot 10

Hard release route
P1hardPlannedProof pendingNeeds runtime test
Tutorial

Tutorial Slot 11

Hard release route
P1hardPlannedProof pendingNeeds runtime test
Tutorial

Tutorial Slot 12

Hard release route
P1hardPlannedProof pendingNeeds runtime test
Objective

Objective Slot 04

Hard release route
P1hardPlannedProof pendingNeeds runtime test
Objective

Objective Slot 05

Hard release route
P1hardPlannedProof pendingNeeds runtime test
Objective

Objective Slot 06

Hard release route
P1hardPlannedProof pendingNeeds runtime test
Objective

Objective Slot 07

Hard release route
P1hardPlannedProof pendingNeeds runtime test
Objective

Objective Slot 08

Hard release route
P1hardPlannedProof pendingNeeds runtime test
Objective

Objective Slot 09

Hard release route
P1hardPlannedProof pendingNeeds runtime test
Objective

Objective Slot 10

Hard release route
P1hardPlannedProof pendingNeeds runtime test
POI

Poi Slot 02

Hard release route
P1hardPlannedProof pendingIntegration pending
POI

Poi Slot 03

Hard release route
P1hardPlannedProof pendingIntegration pending
POI

Poi Slot 04

Hard release route
P1hardPlannedProof pendingIntegration pending
POI

Poi Slot 05

Hard release route
P1hardPlannedProof pendingIntegration pending
POI

Poi Slot 06

Hard release route
P1hardPlannedProof pendingIntegration pending
POI

Poi Slot 07

Hard release route
P1hardPlannedProof pendingIntegration pending
POI

Poi Slot 08

Hard release route
P1hardPlannedProof pendingIntegration pending
First Beat

Boot/new-game readiness

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: Boot/new-game readiness

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

New-game commit

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: New-game commit

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

Player control enabled

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: Player control enabled

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

First movement

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: First movement

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

First valid scan target

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: First valid scan target

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

First scan start

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: First scan start

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

First committed scan

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: First committed scan

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

First committed fauna discovery

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: First committed fauna discovery

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

First committed flora discovery

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: First committed flora discovery

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

First catalog open through controller

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: First catalog open through controller

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

First committed POI visit

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: First committed POI visit

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

First committed anomaly discovery

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: First committed anomaly discovery

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

First map open through controller

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: First map open through controller

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

First usable Vivarium arrival

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: First usable Vivarium arrival

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

First Build Catalog open

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: First Build Catalog open

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

First canonical definition selected for placement

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: First canonical definition selected for placement

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

First committed placement record

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: First committed placement record

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

First valid observation start

Hard release route
P1hardPlannedProof pendingDesign revision
Trigger Route

Route: First valid observation start

Hard release route
P1hardPlannedProof pendingDesign revision
First Beat

First durable 60-second observation threshold

Hard release route
P2hardPlannedProof pendingDesign revision
Trigger Route

Route: First durable 60-second observation threshold

Hard release route
P2hardPlannedProof pendingDesign revision
First Beat

First committed Calibration Point award

Hard release route
P2hardPlannedProof pendingDesign revision
Trigger Route

Route: First committed Calibration Point award

Hard release route
P2hardPlannedProof pendingDesign revision
First Beat

First committed upgrade purchase

Hard release route
P2hardPlannedProof pendingDesign revision
Trigger Route

Route: First committed upgrade purchase

Hard release route
P2hardPlannedProof pendingDesign revision
First Beat

First successful save commit

Hard release route
P2hardPlannedProof pendingDesign revision
Trigger Route

Route: First successful save commit

Hard release route
P2hardPlannedProof pendingDesign revision
First Beat

First successful Continue restore

Hard release route
P2hardPlannedProof pendingDesign revision
Trigger Route

Route: First successful Continue restore

Hard release route
P2hardPlannedProof pendingDesign revision
First Beat

First authoritative thermal warning

Hard release route
P2hardPlannedProof pendingDesign revision
Trigger Route

Route: First authoritative thermal warning

Hard release route
P2hardPlannedProof pendingDesign revision
First Beat

First authoritative sustained Flow state

Hard release route
P2hardPlannedProof pendingDesign revision
Trigger Route

Route: First authoritative sustained Flow state

Hard release route
P2hardPlannedProof pendingDesign revision
Milestone

Milestone Slot 06

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Milestone

Milestone Slot 07

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Milestone

Milestone Slot 08

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Milestone

Milestone Slot 09

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Milestone

Milestone Slot 10

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Milestone

Milestone Slot 11

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Milestone

Milestone Slot 12

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 01

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 02

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 03

Hard release route
P2hardPlannedProof pendingNeeds runtime test
Inner Thought

Thought Slot 04

Hard release route
P2hardPlannedProof pendingNeeds runtime test

// HOW TO READ THIS //

A compact release vocabulary.

01

Planned

The target is intentional and scoped, but implementation has not been credited.

02

Implemented

The target exists in the project. Runtime behavior or integration may still be unproven.

03

Validated

Static or runtime evidence supports the target. The exact evidence level remains visible.

04

Release locked

The target has Play Mode proof, no recorded blocker, and is counted toward the launch gate.